- From: Rick Byers <rbyers@chromium.org>
- Date: Mon, 19 Jan 2015 14:35:54 -0500
- To: "www-dom@w3.org" <www-dom@w3.org>
- Cc: "public-touchevents@w3.org" <public-touchevents@w3.org>, Jacob Rossi <Jacob.Rossi@microsoft.com>, Mustaq Ahmed <mustaq@chromium.org>
- Message-ID: <CAFUtAY82qUxG2Zj+2-Op-Au8F7GD_XLC=u+HL9JT=xVuLoo=YQ@mail.gmail.com>
We've discussed this problem in recent Touch Events community group conference calls and agreed to modify the proposal to be more generally useful. We agree that this is an important problem to solve for touch on the web, but admit (as some of the early feedback indicated) that the fundamental issue is not specific to touch events. Jacob proposed a more generic 'Event.firedFrom' API which can be used to determine whether one event represents the same physical input as another type of event. I've written up a detailed proposal here <https://docs.google.com/a/chromium.org/document/d/1-ZUtS3knhJP4RbWC74fUZbNp6cbytG6Wen7hewdCtdo/edit#bookmark=id.qncx8qme9x5b> . For the specific scenario below, developers would use MouseEvent.firedFrom("TouchEvent"). There are a variety of other scenarios that could result from a similar pattern of multiple event handlers trying to guess at how they might interact with each other (see the doc). Any feedback? Thanks, Rick On Wed, Aug 27, 2014 at 10:26 AM, Rick Byers <rbyers@chromium.org> wrote: > Hi, > Web developers have long struggled to reliably identify which mouse events > are actually derived from touch events. Sites need to know this to avoid > double handling (eg. on both a touchend and click event), and have often > just ignored all mouse events on a browser that supports touch events - > seriously breaking functionality on devices with both a mouse and > touchscreen. > > We (blink team) have tried for over a year to address this problem through > evangelism (eg. encouraging > <http://www.html5rocks.com/en/mobile/touchandmouse/> calling > <https://www.youtube.com/watch?v=DujfpXOKUp8> preventDefault on handled > touch events to suppress the generated mouse events). The situation has > improved, but it's still a major problem (eg. it's the reason we haven't > yet been able to rationalize Chrome's support for TouchEvents > <https://code.google.com/p/chromium/issues/detail?id=392584> across > devices, and the reason the IE team says > <http://lists.w3.org/Archives/Public/public-touchevents/2014Jul/0025.html> they > implement touch events only on phones, not laptops). > > I recognize now that avoiding > <https://code.google.com/p/chromium/issues/detail?id=115475#c13> adding a > new simple API for this was a *big mistake*. There are legitimate > reasons why the available workarounds are inadequate. For example, you may > want to suppress/ignore mouse events without disabling browser behavior > like focusing, activating links, etc. Or some listeners may want to ignore > certain mouse events whose handling is redundant with that for touch events > without affecting other listeners (perhaps in other components written by > other developers). > > After considering a number of more general alternatives > <https://docs.google.com/a/chromium.org/document/d/1-ZUtS3knhJP4RbWC74fUZbNp6cbytG6Wen7hewdCtdo/edit#>, > I'd like to propose a very simple and targeted *addition to MouseEvent:* *a > boolean 'derivedFromTouchEvent' property*. Note that this intentionally > says the event represents input that was already reported via some other > event, NOT that the event represents input from a touchscreen device (eg. > browsers on Android send touch events for mouse and stylus, not just touch > input). With this we could encourage sites to trivially transform this > common broken pattern: > > if (‘ontouchstart’ in window) > document.addEventListener(‘touchstart’, doStuff); > else > document.addEventListener(‘mousedown’, doStuff); > > > Into this: > > document.addEventListener(‘touchstart’, doStuff); > document.addEventListener(‘mousedown’, function(e) { > if (!e.derivedFromTouchEvent) doStuff(e); > }); > > > This new API can be trivially polyfilled on browsers (like Safari) which > never support mouse and touch input at the same time with just: > > if (!('derivedFromTouchEvent' in MouseEvent.prototype)) > > MouseEvent.prototype.derivedFromTouchEvent = ‘ontouchstart’ in window; > > > See this document > <https://docs.google.com/a/chromium.org/document/d/1-ZUtS3knhJP4RbWC74fUZbNp6cbytG6Wen7hewdCtdo/edit#> > for more details and other alternative proposals. > > Thanks, > Rick >
Received on Monday, 19 January 2015 19:36:41 UTC