- From: Dan Connolly <connolly@w3.org>
- Date: Thu, 10 Dec 2009 10:00:45 -0500
- To: Ian Hickson <ian@hixie.ch>
- CC: www-archive@w3.org
Ian Hickson wrote: > On Wed, 9 Dec 2009, Dan Connolly wrote: > >> I find that usage of "identify" very unappealing. I think normal usage >> of "identify" is unambiguous. If I say "In this game, teams are >> identified by color" and then told you that blue identifies team X and a >> different team Y, you'd consider that nonsense. >> > > Yet that's exactly what happens. You play a game of Carcassone with me and > Dom, and Green represents me. Yet if one hour later you play the game > again but with Mike and Doug, suddenly Green might represent Mike instead. > The colour here is an identifier, but what it identifies changes > discretely over time. OK... that's sort of a "flattening". It suffices as long as you never need to talk about how variables change over time... that sort of thing. But I get the impression that the HTML 5 spec discusses caching, expiry/time-to-live, refreshing pages, messages to worker threads, and that sort of thing, yes? In that case, I don't think you can use this time-flattened worldview. I'll have to look at the text in detail. Any help finding the relevant bits is more than welcome. -- Dan, still trying to remind himself where is the knob in thunderbird for "just use plain text"
Received on Thursday, 10 December 2009 15:00:54 UTC