- From: Doug Schepers <schepers@w3.org>
- Date: Mon, 17 Aug 2009 13:49:20 -0400
- To: HTMLWG WG <public-html@w3.org>, public-canvas-api@w3.org
Hi, Folks- There was quite a lot of talk about splitting out Canvas from the rest of HTML 5, but there seemed to be a roadblock in actually getting this effort started. I took the initiative to create a draft [1] of the Canvas 2D API that is split out from HTML5, and just concentrates on the API, rather than the <canvas> element. The <canvas> element itself would need to remain in the HTML5 spec, and would simply reference this spec for the drawing interface. There is a chance that currently Canvas could be a blocker on progress for the HTML5 spec, and at this point, Canvas is so widely implemented that I don't think it's at risk, so I hope this isn't disruptive. I am available to help with any editing that needs doing, but I hope that others will also work with this draft, and step into the editor role. I took the opportunity to make it a little more generic (i.e., not HTML-specific), so that SVG could also include the Canvas API (for example, to be used on <image> elements in SVG); I also put in a placeholder for accessibility, pending further discussions. I don't think I made any horrible errors in my small changes, but I'm also not completely confident in them. This is very much a work in progress, and I welcome any corrections or feedback. A short summary of changes and to-dos is in the spec [2]. [1] http://dev.w3.org/html5/canvas-api/canvas-2d-api.html [2] http://dev.w3.org/html5/canvas-api/canvas-2d-api.html#changes Regards- -Doug Schepers W3C Team Contact, SVG and WebApps WGs
Received on Monday, 17 August 2009 17:49:35 UTC