- From: David Woolley <forums@david-woolley.me.uk>
- Date: Fri, 10 Aug 2018 09:33:23 +0100
- To: w3c-wai-ig@w3.org
On 10/08/18 03:59, Mark Weiler wrote: > Can anyone point me to groups developing sufficient techniques to meet > WCAG 2.x success criteria for virtual reality or computer games? Or > common failures that detect violations for VR/computer games. > I think it is going to be very difficult to use more than a gut feeling approach as it is the very nature of this type of game that they involve people operating at the edge of their abilities. I think you will need to decide which elements of the user interface are there to make the game difficult and which are incidental to the game. Only the latter can really be made accessible. Even then, although configuration menus are not fundamental to the game experience, it is probably being over-pedantic to require them to, say, require alternatives to sight, if the game proper is fundamentally about sight.
Received on Friday, 10 August 2018 08:34:30 UTC