W3C home > Mailing lists > Public > w3c-wai-ig@w3.org > July to September 2018

Re: RE: WCAG and VR & computer games

From: Mark Weiler <mweiler@alumni.sfu.ca>
Date: Fri, 10 Aug 2018 07:42:06 +0000 (UTC)
To: WAI Interest Group <w3c-wai-ig@w3.org>, "Sean Murphy (seanmmur)" <seanmmur@cisco.com>
Message-ID: <728382063.4874795.1533886926959@mail.yahoo.com>
 
Hi Sean,
Again, I'm looking for groups that are intentionally developing sufficient techniques that meet the success criteria of WCAG 2, or common failures that detect violations of those success criteria.
The PDF Association is hosting a Techniques Accessibility summit in December as part of a process to come up with PDF techniques for WCAG 2.1.  Surely, there are groups coming up with WCAG techniques for VR technology and gaming technology.
Sincerely,
Mark 
    On Friday, August 10, 2018, 12:37:57 a.m. EDT, Sean Murphy (seanmmur) <seanmmur@cisco.com> wrote:  
 
 #yiv9573308438 #yiv9573308438 -- _filtered #yiv9573308438 {font-family:Wingdings;panose-1:5 0 0 0 0 0 0 0 0 0;} _filtered #yiv9573308438 {panose-1:2 11 6 9 7 2 5 8 2 4;} _filtered #yiv9573308438 {panose-1:2 4 5 3 5 4 6 3 2 4;} _filtered #yiv9573308438 {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 4;} _filtered #yiv9573308438 {font-family:Verdana;panose-1:2 11 6 4 3 5 4 4 2 4;} _filtered #yiv9573308438 {font-family:Roboto;} _filtered #yiv9573308438 {} _filtered #yiv9573308438 {panose-1:2 11 6 9 7 2 5 8 2 4;}#yiv9573308438 #yiv9573308438 p.yiv9573308438MsoNormal, #yiv9573308438 li.yiv9573308438MsoNormal, #yiv9573308438 div.yiv9573308438MsoNormal {margin:0cm;margin-bottom:.0001pt;font-size:11.0pt;font-family:sans-serif;}#yiv9573308438 a:link, #yiv9573308438 span.yiv9573308438MsoHyperlink {color:#0563C1;text-decoration:underline;}#yiv9573308438 a:visited, #yiv9573308438 span.yiv9573308438MsoHyperlinkFollowed {color:#954F72;text-decoration:underline;}#yiv9573308438 p.yiv9573308438MsoListParagraph, #yiv9573308438 li.yiv9573308438MsoListParagraph, #yiv9573308438 div.yiv9573308438MsoListParagraph {margin-top:0cm;margin-right:0cm;margin-bottom:0cm;margin-left:36.0pt;margin-bottom:.0001pt;font-size:11.0pt;font-family:sans-serif;}#yiv9573308438 p.yiv9573308438msonormal0, #yiv9573308438 li.yiv9573308438msonormal0, #yiv9573308438 div.yiv9573308438msonormal0 {margin-right:0cm;margin-left:0cm;font-size:11.0pt;font-family:sans-serif;}#yiv9573308438 span.yiv9573308438EmailStyle19 {font-family:sans-serif;color:black;font-weight:normal;font-style:normal;}#yiv9573308438 span.yiv9573308438EmailStyle20 {font-family:sans-serif;color:#1F497D;}#yiv9573308438 .yiv9573308438MsoChpDefault {font-size:10.0pt;} _filtered #yiv9573308438 {margin:72.0pt 72.0pt 72.0pt 72.0pt;}#yiv9573308438 div.yiv9573308438WordSection1 {}#yiv9573308438 _filtered #yiv9573308438 {} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {} _filtered #yiv9573308438 {font-family:Wingdings;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {} _filtered #yiv9573308438 {font-family:Wingdings;} _filtered #yiv9573308438 {font-family:Symbol;} _filtered #yiv9573308438 {} _filtered #yiv9573308438 {font-family:Wingdings;}#yiv9573308438 ol {margin-bottom:0cm;}#yiv9573308438 ul {margin-bottom:0cm;}#yiv9573308438 
Mark,
 
  
 
What disabilities are you primarily focusing on for VR? There is research work on this out there that I have stumbled acrossed in the past which I would have to look up. There are specific groups who are making accessible games as well.
 
  
 
  
 
  
 
| 
| 
| 

  |

 |
|  |
| 
|  | 
| 
| 
Sean Murphy
 
SR ENGINEER.SOFTWARE ENGINEERING
 
seanmmur@cisco.com
 
Tel:+61 2 8446 7751
 
 
 
  
  |
| 
 
  |
|  |
| 
 
  |
|  |

 |  | 
| 
Cisco Systems, Inc.
 
The Forum 201 Pacific Highway
 
ST LEONARDS
 
2065
 
Australia
 
cisco.com
  |

 |
|  |
| 
| 

  |  | 
Think before you print.
  |
| 
This email may contain confidential and privileged material for the sole use of the intended recipient. Any review, use, distribution or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive for the recipient), please contact the sender by reply email and delete all copies of this message.
 
Pleaseclick here for Company Registration Information.
  |

 |

 |  |

 |

 |


  
 
  
 
From: Corey Collins <ccollins@usc.edu.au>
Sent: Friday, 10 August 2018 1:15 PM
To: Mark Weiler <mweiler@alumni.sfu.ca>; WAI Interest Group <w3c-wai-ig@w3.org>
Subject: Re: WCAG and VR & computer games
 
  
 
Hi Mark
 
 
 
The following sites may be helpful:
 
 
    
   - https://www.includification.com/
   - http://gameaccessibilityguidelines.com/
 
 
 
I was just reading-up on game accessibility this morning so good timing.
 
 
 
| 
Corey Collins
  |
| 
Web accessibility specialist
ccollins@usc.edu.au
+61 7 5456 5383

  |


 
 
 
 
From: Mark Weiler <mweiler@alumni.sfu.ca>
Reply-To: Mark Weiler <mweiler@alumni.sfu.ca>
Date: Friday, 10 August 2018 at 1:05 pm
To: WAI Interest Group <w3c-wai-ig@w3.org>
Subject: WCAG and VR & computer games
Resent-From: <w3c-wai-ig@w3.org>
Resent-Date: Friday, 10 August 2018 at 1:00 pm
 
 
 
Can anyone point me to groups developing sufficient techniques to meet WCAG 2.x success criteria for virtual reality or computer games? Or common failures that detect violations for VR/computer games. 
 
 
 
Best,
 
 
 
Mark 
 
 
 
USC, Locked Bag 4, Maroochydore DC, Queensland, 4558 Australia.
CRICOS Provider No: 01595D
Please consider the environment before printing this email.
This email is confidential. If received in error, please delete it from your system.
   

image001.png
(image/png attachment: image001.png)

image002.gif
(image/gif attachment: image002.gif)

Received on Friday, 10 August 2018 07:46:15 UTC

This archive was generated by hypermail 2.4.0 : Friday, 17 January 2020 20:37:20 UTC