Re: For you: A webpage that is 100% accessible to all people around the world, regardless of nationality or disability or Assistive Technology

Not possible on the iPhone

Sent from my iPhone

> On Aug 14, 2014, at 5:06 PM, Katherine Mancuso <kmancuso@gmail.com> wrote:
> 
> Functioning as expected. You'll want to "view source" of the page you get.
> 
> 
>> On Thu, Aug 14, 2014 at 1:58 PM, Judy Okite <judyokite@gmail.com> wrote:
>> the website is not opening on my end, please...
>> 
>> Kind Regards, 
>> 
>> 'Chance Favors the prepared mind' - Louis Pasteur
>> 
>> 
>>> On Thu, Aug 14, 2014 at 11:19 PM, Bryan Garaventa <bryan.garaventa@whatsock.com> wrote:
>>> Ah, woops…
>>> 
>>> You are welcome to add that one in J
>>> 
>>>  
>>> 
>>> From: mark.sadecki@gmail.com [mailto:mark.sadecki@gmail.com] On Behalf Of Mark Sadecki
>>> Sent: Thursday, August 14, 2014 1:18 PM
>>> To: Bryan Garaventa
>>> Cc: w3c-wai-ig@w3.org
>>> Subject: Re: For you: A webpage that is 100% accessible to all people around the world, regardless of nationality or disability or Assistive Technology
>>> 
>>>  
>>> 
>>> Bryan,
>>> 
>>>  
>>> 
>>> This can’t be right.  At no point have you even considered the reradicating, octally repeating, sesquidecimated equinox factor.  Once considered, the accessibility percentage should round nicely to 97.82.
>>> 
>>>  
>>> 
>>> Best,
>>> 
>>>  
>>> 
>>> Mark
>>> 
>>>  
>>> 
>>> On Thu, Aug 14, 2014 at 3:58 PM, Bryan Garaventa <bryan.garaventa@whatsock.com> wrote:
>>> 
>>> Recently, somebody asked me to show them a website that was 100% accessible, so I figured it would make a good experiment. Sort of a thought experiment I guess...
>>> 
>>>  
>>> 
>>> So I built a webpage that is 100% accessible to all people in the world equally, regardless of nationality, disability type, or Assistive Technology used.
>>> 
>>>  
>>> 
>>> Enjoy! It's available at
>>> 
>>> http://whatsock.com/test/100_percent_accessible.htm
>>> 
>>> Happy testing.
>>> 
>>>  
>>> 
>>> With this 100% accessible baseline to start from, the accessibility percentage for all web technologies everywhere, scales downward to account for requisite variables, so that no web technology anywhere can be 100% accessible as a result.
>>> 
>>>  
>>> 
>>> To demonstrate this, I also wrote the following algorithm, that calculates the general percentage of accessibility for any given web technology.
>>> 
>>>  
>>> 
>>> X = (1 * Disability-Type * Browser-AT * Site-Interactivity * Site-Complexity * User-Experience)
>>> 
>>> P = (Hardware * ((((1 * OS-AT) - X) * Accessibility-Level) + X)) * 100
>>> 
>>>  
>>> 
>>> P is the general Percentage of accessibility calculated for a particular website or web technology feature, which is based on the following estimated values for each variable in the formula.
>>> 
>>>  
>>> 
>>> Disability-Type
>>> 
>>> 0.01: Deaf-Blind + Motor-Impaired
>>> 
>>> 0.1: Deaf-Blind
>>> 
>>> 0.2: Deaf + Motor-Impaired
>>> 
>>> 0.3: Blind + Motor-Impaired
>>> 
>>> 0.4: Partially Sighted + Motor-Impaired
>>> 
>>> 0.5: Motor-Impaired
>>> 
>>> 0.6: Blind
>>> 
>>> 0.7: Deaf + Partially Sighted
>>> 
>>> 0.8: Partially Sighted
>>> 
>>> 0.9: Deaf
>>> 
>>>  
>>> 
>>> Browser-AT
>>> 
>>> 1: No AT
>>> 
>>> 0.98: Internet Explorer + JAWS
>>> 
>>> 0.93: Internet Explorer + NVDA
>>> 
>>> 0.95: Firefox + JAWS
>>> 
>>> 0.98: Firefox + NVDA
>>> 
>>> 0.95: Safari + VoiceOver
>>> 
>>> 0.6: Chrome + JAWS
>>> 
>>> 0.7: Chrome + NVDA
>>> 
>>> 0.95: Internet Explorer or Firefox or Chrome + Dragon
>>> 
>>> 0.98: Internet Explorer or Firefox or Chrome + ZoomText
>>> 
>>> 0.9: Internet Explorer or Firefox or Chrome or Safari + Braille Display
>>> 
>>>  
>>> 
>>> Site-Interactivity
>>> 
>>> 1: Contains All Static Elements
>>> 
>>> 0.9: Contains Interactive Features
>>> 
>>>  
>>> 
>>> Site-Complexity
>>> 
>>> 1: Simple
>>> 
>>> 0.95: Medium
>>> 
>>> 0.9: Complex
>>> 
>>>  
>>> 
>>> User-Experience
>>> 
>>> 1: Advanced
>>> 
>>> 0.95: Intermediate
>>> 
>>> 0.9: Beginner
>>> 
>>>  
>>> 
>>> Hardware
>>> 
>>> 0: None
>>> 
>>> 1: Computer
>>> 
>>>  
>>> 
>>> OS-AT
>>> 
>>> 0.001: No AT
>>> 
>>> 0.99: Windows + JAWS
>>> 
>>> 0.99: Windows + NVDA
>>> 
>>> 0.99: Windows + Dragon
>>> 
>>> 0.99: Windows + ZoomText
>>> 
>>> 0.99: iOS + VoiceOver
>>> 
>>> 0.99: OS X + VoiceOver
>>> 
>>> 0.9: Windows or iOS or OS X + Braille Display
>>> 
>>>  
>>> 
>>> Accessibility-Level
>>> 
>>> 0.98: Fully Keyboard Accessible + ARIA Standards Compliant (when applicable) + WCAG Compliant
>>> 
>>> 0.3: Fully Keyboard Accessible + ARIA Standards Compliant (when applicable) but not WCAG Compliant
>>> 
>>> 0.3: Fully Keyboard Accessible but not ARIA Standards Compliant (when applicable) + WCAG Compliant
>>> 
>>> 0.2: Fully Keyboard Accessible but not ARIA Standards Compliant (when applicable) nor WCAG Compliant
>>> 
>>> 0.1: ARIA Standards Compliant (when applicable) but not Fully Keyboard Accessible nor WCAG Compliant
>>> 
>>> 0.01: Neither Fully Keyboard Accessible nor ARIA Standards Compliant (when applicable) nor WCAG Compliant
>>> 
>>>  
>>> 
>>> (More constants can always be added or adjusted)
>>> 
>>>  
>>> 
>>> For example:
>>> 
>>>  
>>> 
>>> (1 * .6 * .95 * .9 * .9 * .9) = 0.41553
>>> 
>>> (1 * ((((1 * 0.99) - 0.41553) * .98) + 0.41553)) * 100 = 97.85106
>>> 
>>>  
>>> 
>>> So roughly calculated, a Blind person(.6) using Safari+VoiceOver(.95) accessing a website that Contains Interactive Features(.9) that is Complex(.9) when the user is a Beginner(.9),
>>> 
>>> in combination with Hardware(1) that includes iOS+VoiceOver(.99), upon a website that is
>>> 
>>> Fully Keyboard Accessible + ARIA Standards Compliant (when applicable) + WCAG Compliant(.98), will have a general accessibility Percentage of 97.8.
>>> 
>>>  
>>> 
>>> Like I said, these are just estimates, but I thought it would make an interesting experiment.
>>> 
>>>  
>>> 
>>> Best wishes,
>>> 
>>> Bryan
>>> 
> 

Received on Thursday, 14 August 2014 21:23:06 UTC