- From: Cynthia Waddell <Cynthia.Waddell@psinetcs.com>
- Date: Fri, 14 Dec 2001 13:58:41 -0800
- To: "Scott Luebking" <phoenixl@sonic.net>, <harrry@email.com>, <SMCCAFFR@MAIL.NYSED.GOV>, <w3c-wai-ig@w3.org>
Hi Scott, As you said, your outline is rough and misses an important step. All web developers need to determine which accessible web design requirements are triggered by laws governing their client's website. In fact, you will find that clients have adopted policies for implementation to ensure compliance with these laws and so the web developer must be informed as to these policies. But developers should not stop at minimum compliance because they can build upon them and add best practices and good design practices to enable the widest possible audience to access and utilize the website. Best regards, Cynthia Waddell --------------------------------------- Please note new email address: Cywaddell@ciber.com Cynthia D. Waddell, JD Ciber Principal Consultant Subject Matter Expert Accessibility Center of Excellence (800)547-5602 or Fax (800)228-8204 ACE Offices are located at San Jose, CA, Sacramento, CA and Raleigh, NC USA San Jose Office: PO BOX 5456 San Jose, California USA 95150-5456 http://www.icdri.org/cynthia_waddell.htm -----Original Message----- From: w3c-wai-ig-request@w3.org [mailto:w3c-wai-ig-request@w3.org]On Behalf Of Scott Luebking Sent: Friday, December 14, 2001 1:23 PM To: harrry@email.com; phoenixl@sonic.net; SMCCAFFR@MAIL.NYSED.GOV; w3c-wai-ig@w3.org Subject: RE: Fwd from CHI-WEB: Amazon's version for the Visually Hi, I think using universal design as a starting point when designing web pages (and probably many things) is pretty reasonable. If I were to jot down the steps in some approximation of the design algorithm I generally use, they would be something like: 1. identify general purpose of web page / site 2. identify various types of users 3. identify the various characteristics and needs of each type of user. (be careful to differentiate between no characteristic and a characteristic which is null.) 4. for each group of users, identify approaches which can be used by users in the group to meet their needs given their characteristics. (here's where the creativity in pushing bounds and coming up with original solutions can come into play) 5. review the various solutions to see if they can be applied to other groups of users of the web page / site 6. review the approaches to see if there are any conflicts 7. if there are no conflicts and everyone's needs are met, you're home free with a universally designed web page / site. 8. if there are conflicts or not everyone's needs are met, you may have to move away from the trying to design universally (i.e. think outside of universal design). This is just a rough approximation. Scott > Hi > > Well, that's just it. Early design decisions can turn what is inherently not a zero sum game into one that is. > > Why not take the principles of universal design into account so that the zero sum situation does not arise? > I am not saying categorically that zero sum games never arise, but that in social systems at least, I think human decisions can influence whether some system is or is not zero sum or to what degree. It is not given, fixed, out of our control. > Access to fresh water may be a fixed zero sum game, but that's for an ecology list... > > > > Steve
Received on Friday, 14 December 2001 16:57:45 UTC