Re: Proposed replies to Pointer Gestures public comments (IBM)

*> I would prefer the simpler requirement that multipoint or timed gestures
are not required unless doing so is essential (according to our definition
of “essential”), which is what my counter-proposal to David’s says.*

I support an amendment, but we might need a better exception...

> unless a multipoint or timed gesture is essential.

Is there any other kind of pointer that is not single pointer that we need
to add here?

Cheers,
David MacDonald



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On Mon, Oct 9, 2017 at 11:35 AM, White, Jason J <jjwhite@ets.org> wrote:

>
>
>
>
> *From:* David MacDonald [mailto:david100@sympatico.ca]
> *Sent:* Monday, October 9, 2017 11:26 AM
> *To:* White, Jason J <jjwhite@ets.org>
> *Cc:* Detlev Fischer <detlev.fischer@testkreis.de>; WCAG <
> w3c-wai-gl@w3.org>
> *Subject:* Re: Proposed replies to Pointer Gestures public comments (IBM)
>
>
>
> > All functionality that can be operated with pointer input can be
> operated with a single untimed pointer gesture, unless a multipoint or
> timed gesture is essential.
>
>
>
> I'm open to a better suggestion than mine but I think we need to identify
> that *IF* a control using muliti point or timed gesture *THEN* single point
> can be used *UNLESS* its
>
> Essential
>
> *[Jason] Are you arguing that the same UI component must be able to
> respond to either (1) a single untimed pointer gesture, or (2) a timed or
> multipoint gesture? That is, if it supports (2), then it must support (1)
> as well? I’m not sure that this is what the requirement should be, but I’m
> at least trying to clarify David’s intent here.*
>
> *I would prefer the simpler requirement that multipoint or timed gestures
> are not required unless doing so is essential (according to our definition
> of “essential”), which is what my counter-proposal to David’s says.*
>
>
>
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Received on Monday, 9 October 2017 15:59:22 UTC