- From: Charles McCathieNevile <charles@w3.org>
- Date: Thu, 8 Jan 2004 19:47:15 -0500 (EST)
- To: Andi Snow-Weaver <andisnow@us.ibm.com>
- Cc: w3c-wai-gl@w3.org
This seems like a misleading example. The first programming I ever did was on drawing applications. Before mice, when keyboards were considered a fine way to build an interface for drawing. Mouse keys are great, but at the time more serious options were required since everybody expected to be able to use the applictions - being able to turn a pointer for fine direction control, being able to make short or long steps (because detail work requires short steps but long lines need to be easier to make), change brush styles and colours, etc. This is still important for people with mouse-control problems - drawing with a mouse is surprisingly hard. It's also the start of making drawing possible for people with significant visual impairment or total blindness. And they were projects done by upper primary school (called elementary school in the US) and high school kids. (Andi, are the results of this discussion sufficiently connected to function as feedback on the accessibility guidelines, or should I separately look for a feedback mechanism for those?) Cheers Chaals On Thu, 8 Jan 2004, Andi Snow-Weaver wrote: >>From today's action items.... > >The following exerpt is from the IBM Software Accessibility Guidelines >techniques for keyboard equivalents [1]. > >"The accessibility requirement is for all functions of the software, that >are not inherently mouse functions, to be operable using only the keyboard. >Drawing is an example of a function that is inherently a mouse funtion. >Direct manipulation, such as selecting text, is not inherently a mouse >function." > >[1] <http://www.ibm.com/able/guidelines/software/swkbdequiv.html> >
Received on Thursday, 8 January 2004 19:47:15 UTC