- From: Toby Inkster <tai@g5n.co.uk>
- Date: Sun, 21 Nov 2010 17:12:52 +0000
- To: Joshua Shinavier <josh@fortytwo.net>
- Cc: mike amundsen <mamund@yahoo.com>, Melvin Carvalho <melvincarvalho@gmail.com>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
On Sun, 21 Nov 2010 20:43:34 +0800 Joshua Shinavier <josh@fortytwo.net> wrote: > 1) a "node" should not be *only* a location, but should also include a > game-specific context. E.g. instead of a node for "London", have a > node for "running from zombies in London", with a geo:location link to > the DBpedia resource for London. Yep, that's certainly the idea. A node is equivalent to a page in the CYOA books; not just a physical location. A node may in fact describe a long journey and so describe many locations. The fact that my test nodes correspond with locations is entirely a consequence of the lack of effort and imagination I put into them. > 2) give nodes opaque URIs, so that if you're "playing" the game in a > generic browser like Tabulator which reveals the URIs, it doesn't ruin > the surprise. E.g. <node2> instead of <eaten-by-a-grue>. For the same > reason, it might be best to have one node per document, rather than > several nodes in the same document Certainly - you don't want to give away a surprise twist in a URI. But also maybe the game client could help obfuscate the node URIs a little. e.g. instead of ?Node=<uri> use ?Node=<base64-uri> in links. > Here's the beginning of a game which links (by way of another node) > into Toby's examples: > > http://fortytwo.net/2010/11/game/wowbagger1 Yay! -- Toby A Inkster <mailto:mail@tobyinkster.co.uk> <http://tobyinkster.co.uk>
Received on Sunday, 21 November 2010 17:13:22 UTC