- From: Melvin Carvalho <melvincarvalho@gmail.com>
- Date: Sun, 21 Nov 2010 15:12:06 +0100
- To: mike amundsen <mamund@yahoo.com>
- Cc: Toby Inkster <tai@g5n.co.uk>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
On 21 November 2010 03:06, mike amundsen <mamund@yahoo.com> wrote: > Melvin: > > I'd very much like to work on a shared ontology. And yes, changing the > data to include real places has come up w/ some other folks who have > implemented test clients for this server. Great! I think toby's is a very good start. > > I've also worked out that basics of additional features (not exposed > in this public version) including: > - objects that can be found in each room > - "treasure" that can be accumulated Very nice. For richer games that would be ideal. > > Some additional items that are on my "drawing board" but are not yet > working well are: > - "monsters" that require "battle" (using objects|tool already acquired) There was some modeling of this here: http://goonmill.org/2007/ > - "purchase" of supplies, objects, etc. (using the treasure already accumulated) I'm interested in digital economies. This is an area I would like to help build to Web Scale. > > Of course, moving away from 2D is also an important step. I have built > maps that include the four simple map directions + up & down, but have > not yet completed an engine that randomly generates these "cubes." Rendering engines is a whole realm in itself. Would be great to build up a number of clients based on a generic data model. > > Finally, I also have some state-handling built-into the server > including "life" values and other variables that are tracked to > individual players, etc. We may be able to use SPARQL Update to add items to a persona (WebID) ... tracking items is an interesting problem to solve, maybe a game in itself! > > Many pieces lying about, quite a bit of assembly required at this > point<g>. This has been sitting dormant for a few months and I am > looking forward to picking it back up again. > > Let me know how I can contribute and I'd be happy to so what I can. Sounds good! I think if we start of simple, and make a few simple linked games, we can iterate richer versions, if people are interested. > > mca > http://amundsen.com/blog/ > http://twitter.com@mamund > http://mamund.com/foaf.rdf#me > > > #RESTFest 2010 > http://rest-fest.googlecode.com > > > > > On Sat, Nov 20, 2010 at 18:09, Melvin Carvalho <melvincarvalho@gmail.com> wrote: >> On 20 November 2010 21:06, mike amundsen <mamund@yahoo.com> wrote: >>> FWIW, earlier this year I implemented a simple Hypermedia maze game: >>> http://amundsen.com/examples/mazes/2d/ >>> >>> The was done as part of an exercise to implement "bots" that can read >>> hypermedia and successfully navigate a 2D "perfect" maze. >>> >>> The current version supports a ;simple hypermedia XML format >>> (application/xml) and an XHTML format. If you view these links /w a >>> browser, you'll get a very basic UI. >>> >>> I'd be most interested in successfully implementing this same 2D maze >>> using RDF (any flavor including RDFa, n3, etc.). >> >> Looks cool! >> >> Maybe we can work out an ontology to handle both game scenarios. >> >> Did you ever think about importing data from openstreetmap to create >> real world mazes? >> >>> >>> The code is implemented in C# and I'm happy to share it for anyone >>> interested, too. I don't have any meaning docs at this point, but >>> would be happy to spend the time to make it more accessible to anyone >>> who wishes to implement clients against this server. >>> >>> mca >>> http://amundsen.com/blog/ >>> http://twitter.com@mamund >>> http://mamund.com/foaf.rdf#me >>> >>> >>> #RESTFest 2010 >>> http://rest-fest.googlecode.com >>> >>> >>> >>> >>> On Sat, Nov 20, 2010 at 14:13, Toby Inkster <tai@g5n.co.uk> wrote: >>>> On Sat, 20 Nov 2010 18:28:24 +0100 >>>> Melvin Carvalho <melvincarvalho@gmail.com> wrote: >>>> >>>>> 1. Would each 'location' be a document or a resource? Web of >>>>> Documents vs Web of Resources? >>>>> >>>>> 2. Could we use foaf:image and dcterms:desc for the game pages? >>>>> >>>>> 3. How would you model the link on each page? >>>> >>>> Sounds like a pretty awesome idea. I'd personally model it like this: >>>> >>>> <#node1> >>>> a game:Node ; >>>> foaf:name "Dark Cave" ; >>>> foaf:depiction <...> ; >>>> dcterms:description "..." . >>>> >>>> I'd say that game:Node is not disjoint with foaf:Document. That gives >>>> you flexibility - in some cases a node might be a page, and in other >>>> cases you might have several nodes described on the same page. >>>> >>>> Links to other places could be accomplished using: >>>> >>>> <#node1> >>>> game:north <#node2> ; >>>> game:south <otherdoc.xhtml#wasteland> ; >>>> game:east <http://example.net/game#node9> . >>>> >>>> The description itself would have more detailed descriptions of the >>>> directions like "To the south lies a desolate wasteland.". Directions >>>> you'd want would probably be eight compass, points plus "up", "down", >>>> "inside", "outside". >>>> >>>> Each node should probably also have co-ordinates (not in WGS84, but a >>>> made-up co-ordinate system), along the lines of: >>>> >>>> <#node1> >>>> game:latitude 123 ; >>>> game:longitude -45 . >>>> >>>> This would not be used for gameplay, but to aid authoring new nodes. >>>> You'd want to have your "north" triple link to a node that you could >>>> plausibly reach by going a short distance north. >>>> >>>>> I'm not sure how the rendering would work, but perhaps it's easy >>>>> enough in RDFa once we have a model. >>>> >>>> I'd be happy to mock-up an interface - perhaps tonight! >>>> >>>> -- >>>> Toby A Inkster >>>> <mailto:mail@tobyinkster.co.uk> >>>> <http://tobyinkster.co.uk> >>>> >>>> >>>> >>> >> >
Received on Sunday, 21 November 2010 14:13:37 UTC