- From: Chris Rogers <crogers@google.com>
- Date: Mon, 21 Jun 2010 11:48:39 -0700
- To: Stefan Håkansson LK <stefan.lk.hakansson@ericsson.com>
- Cc: Chris Marrin <cmarrin@apple.com>, Jim Garrison <jim@garrison.cc>, "public-xg-audio@w3.org" <public-xg-audio@w3.org>
- Message-ID: <AANLkTikyXE7NIlJRmX8n6Gh_WRIrrFeJ6FPalZk_-ZB6@mail.gmail.com>
Assuming the security issues of device access are taken care of, it's pretty easy to imagine having an AudioSourceNode representing live audio input. I think the API is flexible enough to allow for this in the future. Chris On Mon, Jun 21, 2010 at 2:00 AM, Stefan Håkansson LK < stefan.lk.hakansson@ericsson.com> wrote: > Hi all, > > I never received the mail from Jim, > > but I support his view. I don't think this group would have to address the > access to the mic - this is already being discussed in the DAP WG. But > allowing the mic(s) as a source opens up for more audio related use cases. > For example to enhance the mic signal by removing noise from the signal. > Or, > in the case of several mics, to estimate the direction to the source > (relative > to the device). > > The full-duplex case add more interesting(?) topics, such as echo handling > and > 3D playout. > > --Stefan > > -----Original Message----- > From: public-xg-audio-request@w3.org [mailto: > public-xg-audio-request@w3.org] On Behalf Of Chris Marrin > Sent: den 20 juni 2010 18:44 > To: Jim Garrison > Cc: public-xg-audio@w3.org > Subject: Re: Common goals and framework > > > On Jun 18, 2010, at 9:01 PM, Jim Garrison wrote: > > > On 06/17/2010 09:47 AM, Chris Marrin wrote: > >> Additionally, we described 3 sources of audio: > >> > >> 1) Streaming audio (from <audio> and <video> nodes) > >> > >> 2) Buffered audio. This is file-based audio, but which is buffered in > memory so it can be efficiently played and reused. > >> > >> 3) Generative audio. This could come from nodes with built-in > >> oscillators and synthesizers, or generated from JavaScript > > > > Why not also allow audio from a device input, such as the user's > > microphone? Sure, full-duplex raises additional issues, but we are > > leaving out several important use cases for audio if we don't consider > > real, live audio as a possible source. > > That adds the issue of device access, similar to live video recording. > That's a good task for someone to access. But I believe it's out of scope > for this particular spec, which focuses on audio processing of existing > sources. > > ----- > ~Chris > cmarrin@apple.com > > > > > > > >
Received on Monday, 21 June 2010 18:49:10 UTC