Re: Common goals and framework

On Jun 18, 2010, at 9:01 PM, Jim Garrison wrote:

> On 06/17/2010 09:47 AM, Chris Marrin wrote:
>> Additionally, we described 3 sources of audio:
>> 
>> 1) Streaming audio (from <audio> and <video> nodes)
>> 
>> 2) Buffered audio. This is file-based audio, but which is buffered in memory so it can be efficiently played and reused.
>> 
>> 3) Generative audio. This could come from nodes with built-in oscillators and synthesizers, or generated from JavaScript
> 
> Why not also allow audio from a device input, such as the user's
> microphone?  Sure, full-duplex raises additional issues, but we are
> leaving out several important use cases for audio if we don't consider
> real, live audio as a possible source.

That adds the issue of device access, similar to live video recording. That's a good task for someone to access. But I believe it's out of scope for this particular spec, which focuses on audio processing of existing sources.

-----
~Chris
cmarrin@apple.com

Received on Sunday, 20 June 2010 16:44:10 UTC