- From: Chris Marrin <cmarrin@apple.com>
- Date: Sun, 20 Jun 2010 09:43:36 -0700
- To: Jim Garrison <jim@garrison.cc>
- Cc: public-xg-audio@w3.org
On Jun 18, 2010, at 9:01 PM, Jim Garrison wrote: > On 06/17/2010 09:47 AM, Chris Marrin wrote: >> Additionally, we described 3 sources of audio: >> >> 1) Streaming audio (from <audio> and <video> nodes) >> >> 2) Buffered audio. This is file-based audio, but which is buffered in memory so it can be efficiently played and reused. >> >> 3) Generative audio. This could come from nodes with built-in oscillators and synthesizers, or generated from JavaScript > > Why not also allow audio from a device input, such as the user's > microphone? Sure, full-duplex raises additional issues, but we are > leaving out several important use cases for audio if we don't consider > real, live audio as a possible source. That adds the issue of device access, similar to live video recording. That's a good task for someone to access. But I believe it's out of scope for this particular spec, which focuses on audio processing of existing sources. ----- ~Chris cmarrin@apple.com
Received on Sunday, 20 June 2010 16:44:10 UTC