- From: L2L 2L <emanuelallen@hotmail.com>
- Date: Thu, 12 Jun 2014 20:13:15 -0400
- To: "whatwg@whatwg.org" <whatwg@whatwg.org>
This proposal is for the CanvasRenderingContext2D: An outline will be what's goes around the shape, and or line. And will be define as this: ctx.outline(w, h); Detail for syntax above: w = width of the outline, and h = height of the outline. = "[none||dotted||dashed||solid||groove||ridge||inset||outset||inherit]"; ctx.outlineSize = #; ctx.outlineStyle = "[rgb||#hex||name]"; The following section is the section that inspire me to write this: This proposal is for the CanvasRenderingContext2D. ctx.bevel= "[none||circle||relaxed inset||cross||cool slant||angle||soft round||convex||slope||divot||riblet||hard edge||art deco]" This is part of the section above; adding more control: ctx.beveltop(); ctx.bevelbottom(); For thee above section; if you need a visual of this and what inspire me, Feel free to ask. Help to define 3d within a 2d context. This proposal is for the CanvasRenderingContext2D. ------------------------------------------- This proposal is for the CanvasRenderingContext2D. Better help with rotation: ctx.rotate3d(1, 2, 3); 1 = none||parallel||perspective||oblique||isometric 2 = y(axis)||x(axis) 3 = ? Above section is not finish. To many choices. This proposal is for the CanvasRenderingContext2D.
Received on Friday, 13 June 2014 00:13:43 UTC