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Re: [whatwg] WebIDL nested interfaces

From: Tobie Langel <tobie.langel@gmail.com>
Date: Tue, 11 Sep 2012 01:09:21 +0200
Message-ID: <CAMK=o4fCNRMjbOvX0KAVcxY1xqj8mCKXsCWqE1b-3BfSD51oxw@mail.gmail.com>
To: Glenn Maynard <glenn@zewt.org>
Cc: "whatwg@lists.whatwg.org" <whatwg@lists.whatwg.org>, Cameron McCormack <cam@mcc.id.au>, Dean Jackson <dino@apple.com>, Ashley Gullen <ashley@scirra.com>
On Tue, Sep 11, 2012 at 12:52 AM, Glenn Maynard <glenn@zewt.org> wrote:
> On Mon, Sep 10, 2012 at 5:39 PM, Tobie Langel <tobie.langel@gmail.com>
> wrote:
>>
>> > It's too late; WebGL is a shipping, widely-used API.  (This isn't a
>> > WebGL
>> > problem, either; it's just doing what every other API on the platform
>> > does.
>> >  I don't think WebIDL even has a mechanism to put interfaces inside
>> > other
>> > objects.)
>>
>> Really? Wouldn't this do the trick:
>>
>> interface WebGLActiveInfo {
>>     readonly attribute GLint size;
>>     readonly attribute GLenum type;
>>     readonly attribute DOMString name;
>> };
>>
>> interface WebGLGlobal {
>>   attribute WebGLActiveInfo activeInfo;
>> };
>>
>> partial interface Window {
>>   attribute WebGLGlobal WebGL;
>> };
>
>
> This is just creating a global object "WebGL" containing an object using the
> WebGLActiveInfo interface.  It's not moving the WebGLActiveInfo interface
> itself into an object.  It sounds like you want something like
>
> interface WebGL {
>     interface WebGLActiveInfo {
>         ...
>     }
> }
>
> interface WebGLRenderingContext {
>     WebGL.WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint
> index);
> }

No. It sounds like I should be fast asleep instead of making a fool of
myself and wasting everybody's time.

Sorry folks.

--tobie
Received on Monday, 10 September 2012 23:09:47 UTC

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