- From: Glenn Maynard <glenn@zewt.org>
- Date: Mon, 10 Sep 2012 17:52:48 -0500
- To: Tobie Langel <tobie.langel@gmail.com>
- Cc: "whatwg@lists.whatwg.org" <whatwg@lists.whatwg.org>, Cameron McCormack <cam@mcc.id.au>, Dean Jackson <dino@apple.com>, Ashley Gullen <ashley@scirra.com>
On Mon, Sep 10, 2012 at 5:39 PM, Tobie Langel <tobie.langel@gmail.com>wrote: > > It's too late; WebGL is a shipping, widely-used API. (This isn't a WebGL > > problem, either; it's just doing what every other API on the platform > does. > > I don't think WebIDL even has a mechanism to put interfaces inside other > > objects.) > > Really? Wouldn't this do the trick: > > interface WebGLActiveInfo { > readonly attribute GLint size; > readonly attribute GLenum type; > readonly attribute DOMString name; > }; > > interface WebGLGlobal { > attribute WebGLActiveInfo activeInfo; > }; > > partial interface Window { > attribute WebGLGlobal WebGL; > }; > This is just creating a global object "WebGL" containing an object using the WebGLActiveInfo interface. It's not moving the WebGLActiveInfo interface itself into an object. It sounds like you want something like interface WebGL { interface WebGLActiveInfo { ... } } interface WebGLRenderingContext { WebGL.WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index); } -- Glenn Maynard
Received on Monday, 10 September 2012 22:53:18 UTC