- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Tue, 22 May 2012 15:18:17 -0700
- To: Kornel Lesiński <kornel@geekhood.net>
- Cc: whatwg@whatwg.org
On Tue, May 22, 2012 at 3:08 PM, Kornel Lesiński <kornel@geekhood.net> wrote: > On 22 maj 2012, at 15:57, "Tab Atkins Jr." <jackalmage@gmail.com> wrote: >> On Tue, May 22, 2012 at 7:26 AM, Kornel Lesiński <kornel@geekhood.net> wrote: >>> I think that 3x device is very very unlikely to ever happen, since 2x screens are may be dense enough to have pixels smaller than human eye can see. >> >> Tell that to printers, which can easily hit 400+dpi. You need more >> than 2x before you make anti-aliasing fully unnecessary. > > Is making AA unnecessary a goal though? > > It seems to me that antialiasing isn't a complex or computationally expensive problem any more. My friends on the rendering side assure me that AA is still an immensely annoying part of the platform, and *many* things in the code will end up *much* simpler when we can stop dealing with it. ~TJ
Received on Tuesday, 22 May 2012 22:19:28 UTC