- From: Maciej Stachowiak <mjs@apple.com>
- Date: Thu, 10 May 2012 13:18:41 -0700
- To: Simon Pieters <simonp@opera.com>
- Cc: whatwg@whatwg.org, "Tab Atkins Jr." <jackalmage@gmail.com>, Edward O'Connor <eoconnor@apple.com>
On May 10, 2012, at 6:47 AM, Simon Pieters <simonp@opera.com> wrote: > On Thu, 10 May 2012 15:24:28 +0200, Tab Atkins Jr. <jackalmage@gmail.com> wrote: > >> For two, I'm not sure that it's particularly obvious that when you say >> "2x", you should make sure your image was saved as 196dpi. You have >> to already know what the default resolution is. As well, I think that >> values like 300dpi are pretty common, and they don't map to integral >> 'x' values. If people say "screw it" and use "3x", this'll be >> slightly wrong and I think will cause ugly blurring. If we make this >> take <resolution>, people can just use the dpi unit. > > Can we just use CSS's 'dpi' instead? > > <img src="default.jpg" srcset="highres.jpg 300dpi"> CSS's 'dpi' is confusing, because it actually defines the ratio of device pixels to CSS inches, not device pixels to physical inches, as most users would expect 'dpi' to mean in the context of a graphics program. So 300dpi would mean the same thing as 3.125x, and would likely itself result in ugly blurring, since scaling by a fractional scale factor rarely looks crisp. Regards, Maciej
Received on Thursday, 10 May 2012 20:19:10 UTC