- From: Maciej Stachowiak <mjs@apple.com>
- Date: Thu, 20 May 2010 19:55:13 -0700
On May 20, 2010, at 6:24 PM, Robert O'Callahan wrote: > On Fri, May 21, 2010 at 12:50 PM, Maciej Stachowiak <mjs at apple.com> wrote: > I'd also love to hear from Mike Shaver and others from the original thread what they think of this API proposal. > > I think Shaver's feedback still applies: on any device with a GPU, we can optimize canvas and/or rendering enough that scaling images is no problem on the main thread. So this API would have a short useful lifetime ... possibly negative. > > Coming thread full circle, I now think there are good use cases for off-main-thread canvas, in particular with WebGL, but I guess that deserves its own thread again :-). As far as I can tell, the proposed API doesn't enable resizing off the main thread. It is an API on HTMLImageElement so you can't call it from a worker. And it returns synchronously so the main thread has to block until the resize is done regardless. It returns a Blob, so I suppose it may be possible that the intent is to make a magical blob that's actually backed by a background thread asynchronous computation instead of data. That wasn't clear to me from the proposal. It would be a little weird. Regards, Maciej -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.whatwg.org/pipermail/whatwg-whatwg.org/attachments/20100520/0a90fa72/attachment-0001.htm>
Received on Thursday, 20 May 2010 19:55:13 UTC