- From: Bjartur Thorlacius <svartman95@gmail.com>
- Date: Sun, 13 Jun 2010 14:33:30 +0000
On 6/12/10, James Salsman <jsalsman at gmail.com> wrote: > Bjartur, real-time streaming audio uploads enable pronunciation > assessment > for language instruction during multiplayer online roleplaying games such > as > those by http://www.8dworld.com Yes, applications may need audio/visual input, hence W3C's WG DAP has created an API for accessing audiovisual "devices". As there's already a standard for accessing such devices, what value does <device> add? And why should this even be a HTML element in the first place, rather than an (JS) API? > input type=file accept="audio/x-speex;quality=(0-10);bitrate=..." is more > important, and accept="audio/ogg video/x-webm, video/ogg" are all fairly > important, too. One non-native English writer to another: I peg your pardon? P.S. sry for prev. post; gmail fkd up.
Received on Sunday, 13 June 2010 07:33:30 UTC