- From: Hans Schmucker <hansschmucker@gmail.com>
- Date: Tue, 7 Jul 2009 01:37:08 +0200
I should really add one point. The Canvas spec, above all, is predictable. You pretty much know exactly what you'll get when you perform certain actions. Relying directly on SVG filters makes things harder to understand and predict. A flat, stripped-down API on the other hand could provide the same amount of predictability that we're used to from Canvas, If you directly include SVG, a developer who wants to use it has to understand all of SVG, which is a pretty big spec, with lots of unexpected behaviour. And as a result, often incorrect behaviour in implementations. --hans
Received on Monday, 6 July 2009 16:37:08 UTC