- From: Dean Jackson <dean@w3.org>
- Date: Thu, 21 Apr 2005 14:42:15 +1000
On 21 Apr 2005, at 08:40, Dimitri Glazkov wrote: > Oh yeah, I agree on programmable image being quite useful. The > question is why only limit the capability to a special CANVAS element > (whose semantics are questionable), when any block-level element could > have this ability. I agree with this, and with everything else Dimitri says in his weblog entry. I believe Sjoerd was saying a similar thing. Rather than an element itself, canvas should be a behaviour that is attached to an existing element. Dean > > The thing is, programmable image is with almost 100% certainty will be > a presentational graphic. And presentational graphic has no place in > markup. Therefore, if you utilize rendering context to create a > dynamic image, you won't necessarily be doing it inside of an IMG (or > CANVAS) element -- the dynamic image will be a presentational graphic > for the content, expressed in markup. > > Take your example with eyes and hair, for instance. This is the markup > that I would expect seeing instead of a canvas element (I am > improvising here): > > <span class="photorobot"> > <span class="hairColor">green</span> > <span class="eyeColor">yellow</span> > <span class="mouthType">puckered</span> > </span> > > Then the behavior would be attached to span.photorobot to create a > canvas and draw a mug shot. > > Oddly enough, I just wrote about this whole graphics and markup thing > this weekend: > > http://glazkov.com/blog/archive/2005/04/18/430.aspx > > :DG< > > On 4/20/05, Dean Edwards <dean at edwards.name> wrote: >> dolphinling wrote: >>> +1 >>> >>> >>> I would ask what semantics canvas has. ol means the content is an >>> ordered list, em means the content is emphasized, span and div mean >>> the >>> content is different, but in a way not associated with any element. >>> Even >>> img and object mean the content is external, (usually) with non-html >>> semantics. >>> >>> At best I can see canvas being equivelant to img and object, but >>> without >>> the use case of the content being external. But even so, they come >>> with >>> default semantics (the image or whatever else is being represented in >>> them) whereas canvas doesn't, it has to be scripted in. >>> >>> So am I missing something here? What semantics does canvas have? >>> >> >> I see the CANVAS element as analogous to the IMG element. It has >> similar >> content (it's ultimately an image) but that content is defined >> differently (using script). >> >> I can certainly see the advantage of having a programmable image. One >> use may be for generating avatars. It would be easier to combine skin >> tone, hair colour, eyes etc programmatically than have thousands of >> images sitting on the server. >> >> I agree that it may be open to abuse but I've never been convinced >> that >> this is a good reason to disallow anything. >> >> -dean >> >>
Received on Wednesday, 20 April 2005 21:42:15 UTC