- From: <contact@corxia.com>
- Date: Sat, 23 Jul 2016 13:06:08 +1000
- To: Markus Schütz <mschuetz@potree.org>
- Cc: public-webvr@w3.org
This is key because immersion is paramount to VR. I think persisting through out the entirety of the VR session would diminish the immersion of the experience. Having either notification (secure or insecure) display for a moment of time and then fade out / hide is more than enough for the user to acknowledge whether what they are accessing is secure/insecure and its not likely you would miss them because you cant turn your head away from them. That said, if there is going to UI that displays constantly then I think its fine, as long as there is the user activated option to go into 'full screen mode' which will hide the UI so that the ability to be fully immersed in your surroundings is not compromised. If I had a choice of viewers/browsers and one was destroying the immersion, I would go with the other as my choice to experience VR and I feel many others would also do the same. On 2016-07-22 15:15, Markus Schütz wrote: > Thats a compromise I could live with, provided that it won't be a too > intrusive overlay. > > What about giving developers an option to somehow of influence the > placing of the overlay? > Like, a north/south option to cope with different kinds of scenes and > user interfaces. > > Am 21/07/2016 um 13:11 schrieb Brandon Jones: >> I know that this has been a topic of intense interest in the >> community, and so although it's early we wanted to share an overview >> of the Chrome VR and Security team's current plan for WebVR in >> relation to HTTP and HTTPS domains. >> >> On all domains we're planning on having some UI that displays the >> current domain and security indicators when you enter VR. On HTTPS >> domains that UI will fade out after a moment. On HTTP domains some >> form of the UI will persist for the entirety of the VR session. We're >> still working on the exact design of the UI but we're being careful to >> take into consideration comfort, readability, and ensuring it doesn't >> permenantly obscure parts of the scene. We'll share more as we become >> more confident about the design. >> >> Thank you to everyone in the community that has worked with us to help >> understand your various use cases. It's been invaluable to informing >> this decision. And thank you for demonstrating how passionate this >> fledgling community is about VR on the web! It's been encouraging to >> see, as one post noted, just how many people give a damn. :) >> >> --Brandon
Received on Saturday, 23 July 2016 03:06:45 UTC