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Re: Client/server (non-p2p) video

From: <piranna@gmail.com>
Date: Sun, 31 Mar 2013 00:40:25 +0100
Message-ID: <CAKfGGh1y=2Z93oHDK4S5ThAMT4FJLad==eoxmaR7C4=DNfDuVg@mail.gmail.com>
To: Kevin Day <kevinday@gmail.com>
Cc: public-webrtc <public-webrtc@w3.org>
> The abstraction there is great, but from my understanding all the pieces weren't available yet for a one-to-many server using WebSockets - at least in any way that's not just using javascript to capture and send individual frames.
>
I have work with getUserMedia myself, I've been focusing on
DataChannels, sorry... :-(


> I'm more looking for the ability to do compressed streaming to a server. Currently the only way I can see this happening is to write a server that pretends to be a peer for WebRTC.
>
Why this would be bad? There are WebRTC libraries for Node.js, for example...


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monton de sitios diferentes, simplemente escribe un sistema operativo
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Received on Saturday, 30 March 2013 23:41:13 UTC

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