Re: Client/server (non-p2p) video

> The abstraction there is great, but from my understanding all the pieces weren't available yet for a one-to-many server using WebSockets - at least in any way that's not just using javascript to capture and send individual frames.
>
I have work with getUserMedia myself, I've been focusing on
DataChannels, sorry... :-(


> I'm more looking for the ability to do compressed streaming to a server. Currently the only way I can see this happening is to write a server that pretends to be a peer for WebRTC.
>
Why this would be bad? There are WebRTC libraries for Node.js, for example...


--
"Si quieres viajar alrededor del mundo y ser invitado a hablar en un
monton de sitios diferentes, simplemente escribe un sistema operativo
Unix."
– Linus Tordvals, creador del sistema operativo Linux

Received on Saturday, 30 March 2013 23:41:13 UTC