> The abstraction there is great, but from my understanding all the pieces weren't available yet for a one-to-many server using WebSockets - at least in any way that's not just using javascript to capture and send individual frames. > I have work with getUserMedia myself, I've been focusing on DataChannels, sorry... :-( > I'm more looking for the ability to do compressed streaming to a server. Currently the only way I can see this happening is to write a server that pretends to be a peer for WebRTC. > Why this would be bad? There are WebRTC libraries for Node.js, for example... -- "Si quieres viajar alrededor del mundo y ser invitado a hablar en un monton de sitios diferentes, simplemente escribe un sistema operativo Unix." – Linus Tordvals, creador del sistema operativo LinuxReceived on Saturday, 30 March 2013 23:41:13 UTC
This archive was generated by hypermail 2.4.0 : Friday, 17 January 2020 19:17:42 UTC