- From: cowwoc <cowwoc@bbs.darktech.org>
- Date: Sat, 30 Mar 2013 23:48:25 -0400
- To: public-webrtc@w3.org
I second Kevin's motion. We need a more thorough discussion of how to model a client-server chat, especially in light of the fact that this is needed for multi-party chat (ideally you one the server to act as a gateway for the conversation, otherwise you end up with N-N links). Node.js is great and all, but I don't plan on using it to run in production. I'm looking for a solution that will allow me to run a single server that will handle both normal web content, and WebRTC streams. Running two separate servers is not ideal. Are there plans to offer better integration for Java-based web servers who wish to act as WebRTC peers? Thanks, Gili On 30/03/2013 7:40 PM, piranna@gmail.com wrote: >> The abstraction there is great, but from my understanding all the pieces weren't available yet for a one-to-many server using WebSockets - at least in any way that's not just using javascript to capture and send individual frames. >> > I have work with getUserMedia myself, I've been focusing on > DataChannels, sorry... :-( > > >> I'm more looking for the ability to do compressed streaming to a server. Currently the only way I can see this happening is to write a server that pretends to be a peer for WebRTC. >> > Why this would be bad? There are WebRTC libraries for Node.js, for example... > > > -- > "Si quieres viajar alrededor del mundo y ser invitado a hablar en un > monton de sitios diferentes, simplemente escribe un sistema operativo > Unix." > – Linus Tordvals, creador del sistema operativo Linux >
Received on Sunday, 31 March 2013 03:49:43 UTC