- From: <piranna@gmail.com>
- Date: Sat, 30 Mar 2013 23:22:01 +0100
- To: Kevin Day <kevinday@gmail.com>
- Cc: public-webrtc <public-webrtc@w3.org>
getUserMedia() just captures the camera video&audio, and later you can do with it whatever you want: show it on the screen, process it with Javascript, send it over WebRTC, or send it over WebSockets. WebRTC has "special" support for audio & video, but you could be able to send it over DataChannels if you want. I hope this helps you... 2013/3/29 Kevin Day <kevinday@gmail.com>: > I've been following WebRTC for a while now quite eagerly. I see a lot of early documentation talking about additionally supporting client/server rather than p2p connections, but nothing beyond this. > > I work with several very large sites currently using Flash for client/server video broadcasting (one-to-many) applications, and I'm currently unsure if/how they'll be able to make use of WebRTC going forward. Can anyone fill me in on how this is supposed to work? > > i.e. is there going to be a separate connection method for server connections, or is the goal to make a server just a standard peer? Are there any roadblocks preventing someone from writing a one-to-many server that pretends to be a peer to everyone involved? Has anyone tried a proof of concept server to do this? > > There are a lot of applications that would greatly benefit from WebRTC where p2p connectivity just won't work - one "broadcaster" to thousands of viewers, for example. A teacher broadcasting to a few hundred students, or a call-in live video show are good examples. > > -- Kevin > > -- "Si quieres viajar alrededor del mundo y ser invitado a hablar en un monton de sitios diferentes, simplemente escribe un sistema operativo Unix." – Linus Tordvals, creador del sistema operativo Linux
Received on Saturday, 30 March 2013 22:22:49 UTC