Re: [gamepad] Haptic Feedback/Controller Vibration

(note that when I list an inconceivable amount of ridiculous device APIs to
add, it's meant as satire of the idea that you should make a specialized
API for every assemblage of sensors, motors and displays)


On Fri, Apr 4, 2014 at 4:45 PM, Florian Bösch <pyalot@gmail.com> wrote:

> On Fri, Apr 4, 2014 at 4:35 PM, Kostiainen, Anssi <
> anssi.kostiainen@intel.com> wrote:
>
>> One way to spec that would be to make Vibration its own interface, and
>> say GamePad implements Vibration. For more advanced use cases (borrowing
>> one from your list):
>>
>> interface SteeringWheel {
>>   readonly attribute Vibration[] vibras;
>> };
>>
>
> I think that the idea of a list of vibrators is fine. I'm explicitely
> against adding a specific device interface for every conceivable device
> configuration (of which there are probably thousands). I'd like the API to
> be simple and ****non monolythic*** and to concentrate on the components,
> of which there are about half a dozen, 2 being already covered (buttons and
> axes) and a 3rd being what this thread is about (vibrators), such that more
> could be added in the future.
>
>
>> Based on what I hear, it sounds like we'd likely need its own interface
>> that is more capable than the current Vibration.
>>
> I don't know what the vibrators specification specifies, long as it's got
> speed that seems fine.
>

Received on Friday, 4 April 2014 14:47:25 UTC