- From: Florian Bösch <pyalot@gmail.com>
- Date: Mon, 14 Jan 2013 14:03:26 +0100
- To: Anne van Kesteren <annevk@annevk.nl>
- Cc: Webapps WG <public-webapps@w3.org>
Received on Monday, 14 January 2013 13:03:54 UTC
The usecase is that I write a productivity application using WebGL which has a need to bundle images residing in computed textures into one archive (tar, zip etc.). - The images belong together (such as normal, height, tangent, specular color, specular power, albedo etc.) - The archive has to land in a typed array so it can efficiently be put into a blob url, put into an XHR for upload to cloud storage, etc. - Which means the images encoded have to land in a typed array - Which means the described process is currently the "best" on offer by browsers. - Which should be rectified. On Mon, Jan 14, 2013 at 1:46 PM, Anne van Kesteren <annevk@annevk.nl> wrote: > On Mon, Jan 14, 2013 at 1:20 PM, Florian Bösch <pyalot@gmail.com> wrote: > > Having a texture in WebGL and wanting to encode it into a typed array as > > PNG, I have found that the only way to do it is the following convoluted > > method. > > Could you list the use cases? > > http://wiki.whatwg.org/wiki/FAQ#Is_there_a_process_for_adding_new_features_to_a_specification.3F > is relevant in particular. > > > -- > http://annevankesteren.nl/ >
Received on Monday, 14 January 2013 13:03:54 UTC