- From: Alan Kligman <ack@mozilla.com>
- Date: Wed, 19 Jun 2013 11:37:38 -0700 (PDT)
- To: public-webapps@w3.org, scottmg@google.com, Ted Mielczarek <tmielczarek@mozilla.com>
Hey all, This is mostly a follow-on to Ted's email from last month (http://lists.w3.org/Archives/Public/public-webapps/2013AprJun/0478.html). There are still some issues that would be great to clarify in the spec: 1. Analog+digital buttons (as with the PS3 controller), need to be reported such that upstream code can determine that the axis and button refer to the same physical input. * There are a few ways to do this, but we should decide on one and define it in the spec * It would be nice to describe it in this version of the spec, since it could break backward compatibility if changed later 2. Clarify liveness of gamepad object * Ted and Scott started a discussion, but I don't think the spec has been updated yet: https://www.w3.org/Bugs/Public/show_bug.cgi?id=21434 * This could break backward compatibility if it's changed later, so it would be nice to clarify this in the spec 3. Expose axis, button metadata (if available) * Report things like button names, if we have them * Require (instead of suggest) that the id property contains USB vendor/product numbers, so that we can reliably map controllers in application code I think 1 and 2 are important to resolve soon so that we avoid breaking application code using the gamepad API. Thoughts? A
Received on Thursday, 20 June 2013 08:56:09 UTC