- From: Kenneth Rohde Christiansen <kenneth.christiansen@gmail.com>
- Date: Mon, 10 Jun 2013 12:38:46 +0200
- To: Lars Knudsen <larsgk@gmail.com>
- Cc: Tobie Langel <tobie@w3.org>, public-webapps <public-webapps@w3.org>, Mounir Lamouri <mounir@lamouri.fr>, David Bruant <bruant.d@gmail.com>, "Kostiainen, Anssi" <anssi.kostiainen@intel.com>
Hi there, On Mon, Jun 10, 2013 at 10:58 AM, Lars Knudsen <larsgk@gmail.com> wrote: > IMO, this would be a much more clean and easy to understand solution than > providing a separate API for orientation lock. It would also remove 1 > "unknown" element when game developers try to juggle mappings between > xyz-accelerometer data vs media query orientation vs "device normal > orientation" (as some propose to have "natural landscape" and "natural > portrait" devices - something I really think would just add to the > confusion). That is good to hear; it is very important that all this feel natural to developers without digging into a lot of spec details. Kenneth
Received on Monday, 10 June 2013 10:39:13 UTC