Re: GamepadObserver (ie. MutationObserver + Gamepad)

On Sat, Aug 4, 2012 at 11:46 AM, Florian Bösch <pyalot@gmail.com> wrote:

> It's OK because the other half these projects owe it to array buffers to
> make things run blazing fast, since the JIT in V8 enthusiastically
> optimizes JS, the reduced pointer indirection speeds things up and the
> better cache coherence helps a lot.
>
Longwinded way of saying, if you do realtime APIs and you ignore buffers
you're doing it wrong.

Received on Saturday, 4 August 2012 09:48:44 UTC