- From: Jordan Dobson <jordandobson@gmail.com>
- Date: Thu, 9 Feb 2012 23:29:22 -0800
- To: timeless <timeless@gmail.com>
- Cc: "public-webapps@w3.org" <public-webapps@w3.org>
- Message-ID: <CAPe1mCEaxHEVM3u2q4PO-ue31-nYcetYVaQOFyV8Y3amzODRWQ@mail.gmail.com>
One way people do this today already is to use media queries to hide the UI when it's rotated into an orientation they don't support. Example: * http://mrgan.com/pieguy/ * http://cl.ly/E5fw * http://cl.ly/E56V Hope this helps if anyone is looking to do anything similar in the near future. - Jordan On Thu, Feb 9, 2012 at 9:28 PM, timeless <timeless@gmail.com> wrote: > Personally I consider this a QoI issue for UAs. > > There will be lots of web pages that won't support / use this > auto-rotation suppressor. UAs will need and want to let their users > deal with this. > > The BlackBerry PlayBook for instance has an item for it: swipe in from > top right corner, tap the orientation widget, select lock orientation, > tap the application content area, move on with life. > > I'm not saying it's perfect, and I've been planning to write out more > detailed proposals for more advanced things, but sometimes adding a > web-API doesn't really help the user. This isn't a web page problem, > it's a system problem, and the user will benefit from having a > *single* and *consistent* method for addressing it across all > applications, native, web, and web written by other people who decide > to put buttons and widgets in places the user won't expect. > > Disclaimer: while my employer isn't endorsing my opinion, I'm happy to > use its products. > > On 2/8/12, Tobie Langel <tobie@fb.com> wrote: > > The general use case is any UI that's been designed exclusively for > > portrait or landscape mode because displaying it in the other mode either > > doesn't make any sense (e.g. most platform games), requires some artifice > > that the designer wanted to avoid (e.g. to function in landscape mode, > > e-readers rely on the book metaphor), or isn't cost effective (i.e. it > > requires designing two radically different UIs instead of one). > > > > --tobie > > > > On 2/8/12 9:16 AM, "Marcos Caceres" <w3c@marcosc.com> wrote: > > > >> > >> > >> > >>On Wednesday, 8 February 2012 at 07:39, Charles Pritchard wrote: > >> > >>> In case it's needed; use case: > >>> > >>> User is drawing a sketch on their mobile phone and their rotation is > >>>intentional as if they are working with a physical piece of paper. > >>or a car game where the driving is controlled by how much the device is > >>rotated (you want the orientation locked, probably to landscape)Š There > >>are other games, like Rolando [1], that make use of both portrait, > >>landscape, and a kind of "fixed mode"Š where the orientation is "fixed" > >>no matter what way you rotate the screen (think of rotating a video > >>cameraŠ the world in the view finder stays "fixed") > >> > >>[1] http://rolando.ngmoco.com/ > > > > > > > > -- > Sent from my mobile device > > -- Jordan Dobson • Designer / Developer • 425-444-8014 • JordanDobson.com
Received on Friday, 10 February 2012 07:31:22 UTC