- From: Kenneth Russell <kbr@google.com>
- Date: Tue, 8 Feb 2011 17:54:14 -0800
- To: robert@ocallahan.org
- Cc: Brandon Andrews <warcraftthreeft@sbcglobal.net>, public-webapps@w3.org
On Tue, Feb 8, 2011 at 5:49 PM, Robert O'Callahan <robert@ocallahan.org> wrote: > On Wed, Feb 9, 2011 at 11:37 AM, Kenneth Russell <kbr@google.com> wrote: >> >> This API doesn't handle all of the desired use cases. In particular, >> to implement Quake-style mouse look (needed for e.g. >> http://code.google.com/p/quake2-gwt-port/) it needs to work when the >> mouse button is up, not just down. > > How would you satisfy that use-case without enabling abusive behavior by Web > sites? Per the proposal posted earlier and at http://www.w3.org/Bugs/Public/show_bug.cgi?id=9557 : 1. Only enable mouse capture in response to a user gesture (clicking on the element). 2. Possibly require confirmation from the user to enter mouse capture mode. 3. Present clear UI to indicate how to exit mouse capture mode. -Ken > (I think that case would work with our API if the game was full-screen, > which I expect it normally would be.) > > Rob > -- > "Now the Bereans were of more noble character than the Thessalonians, for > they received the message with great eagerness and examined the Scriptures > every day to see if what Paul said was true." [Acts 17:11] >
Received on Wednesday, 9 February 2011 01:54:44 UTC