Re: Mouse Lock

On Mon, Jun 27, 2011 at 8:59 PM, Gregg Tavares (wrk) <>wrote:

> As far as I know if a game wants to limit movement of the mouse inside a
> window they just mouselock and display their own mouse pointer. The original
> is hidden and their pointer logic uses the deltas to move their software
> mouse pointer.

Rendering a cursor manually is a non-option.  It invariably results in a
laggy mouse cursor, even in native applications.  Even a single extra frame
of latency makes a mouse painful to use.

But again, this seems like an unrelated feature.

Glenn Maynard

Received on Tuesday, 28 June 2011 01:17:38 UTC