- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Mon, 20 Jun 2011 15:30:44 -0700
- To: Olli@pettay.fi
- Cc: Jonas Sicking <jonas@sicking.cc>, Adam Barth <w3c@adambarth.com>, Vincent Scheib <scheib@google.com>, Brandon Andrews <warcraftthreeft@sbcglobal.net>, "Gregg Tavares (wrk)" <gman@google.com>, Glenn Maynard <glenn@zewt.org>, Charles Pritchard <chuck@jumis.com>, Kenneth Russell <kbr@google.com>, robert@ocallahan.org, public-webapps@w3.org
On Mon, Jun 20, 2011 at 3:26 PM, Olli Pettay <Olli.Pettay@helsinki.fi> wrote: > On 06/21/2011 01:08 AM, Tab Atkins Jr. wrote: >> On Mon, Jun 20, 2011 at 3:03 PM, Olli Pettay<Olli.Pettay@helsinki.fi> >> wrote: >>> On 06/21/2011 12:25 AM, Tab Atkins Jr. wrote: >>>> The use-case is non-fullscreen games and similar, where you'd prefer >>>> to lock the mouse as soon as the user clicks into the game. Minecraft >>>> is the first example that pops into my head that works like this - >>>> it's windowed, and mouselocks you as soon as you click at it. >>> >>> And how would user unlock when some evil sites locks the mouse? >>> Could you give some concrete example about >>> " It's probably also useful to instruct the user how to release the >>> lock." >> >> I'm assuming that the browser reserves some logical key (like Esc) for >> releasing things like this, and communicates this in the overlay >> message. > > And what if the web page moves focus to some browser window, so that ESC > is fired there? Or what if the web page moves the window to be outside the > screen so that user can't actually see the message how to > unlock mouse? How is a webpage able to do either of those things? ~TJ
Received on Monday, 20 June 2011 22:31:31 UTC