Re: [w3c/gamepad] Should fire events instead of using passive model (#4)

kvnloo left a comment (w3c/gamepad#4)

This no longer appears purely hypothetical in Chromium.

The current provider compares consecutive 250 Hz samples and emits a raw-input-change notification for axis, button, and touch changes. The browser-side feature `kGamepadRawInputChangeEvent` is enabled by default.

That implementation could provide useful experimental evidence for standardizing an event API while retaining `getGamepads()` for latest-state sampling.


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Received on Thursday, 1 October 2026 22:25:57 UTC