- From: Kevin Rajan <notifications@github.com>
- Date: Thu, 01 Oct 2026 15:25:49 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 1 October 2026 22:25:53 UTC
kvnloo left a comment (w3c/gamepad#37) Chromium's new raw-input path strengthens the worker use case here. The browser process already detects gamepad changes on its polling thread and transports `GamepadRawInputChanged` through Mojo. Chromium also records telemetry for the end-to-end delay from the gamepad timestamp to dispatch of `gamepadrawinputchanged`. The remaining main-thread dependency is therefore relatively late in the pipeline. A worker experiment could measure the same timestamp→handler latency on Window vs Worker and quantify exactly how much main-thread contention worker exposure eliminates. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/37#issuecomment-5941893591 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/issues/37/5941893591@github.com>
Received on Thursday, 1 October 2026 22:25:53 UTC