Re: [w3c/gamepad] Move vibrationActuator to the main spec (PR #190)

@marcoscaceres commented on this pull request.



> +          Promise<boolean> pulse(double value, double duration);
+        };
+      </pre>
+      <dt>
+        <dfn>pulse()</dfn> method
+      </dt>
+      <dd>
+        <p>
+          <code>pulse()</code> applies a <var>value</var> to the actuator for
+          <var>duration</var> milliseconds. The <var>value</var> passed to
+          <code>pulse()</code> is clamped to limits defined by the actuator
+          type. The returned Promise will resolve <code>true</code> once the
+          pulse has completed.
+        </p>
+        <p>
+          Repeated calls to <code>pulse()</code> override the previous

That doesn't sound great because it seems to deviate away from playEffect()'s behavior. If they are using the same code path, then we should really do playEffect("pulse") as a followup.  

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Received on Tuesday, 19 December 2023 05:46:47 UTC