- From: Marcos Cáceres <notifications@github.com>
- Date: Tue, 07 Jun 2022 23:36:33 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Wednesday, 8 June 2022 06:36:45 UTC
@marcoscaceres commented on this pull request.
> + </li>
+ <li>If [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}}
+ is not `undefined`:
+ <ol>
+ <li>[=Queue a global task=] on the [=relevant global object=]
+ of [=this=] using the [=gamepad task source=] to [=resolve=]
+ [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}}
+ with {{GamepadHapticsResult/"preempted"}}.
+ </li>
+ <li>Set
+ [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} to
+ `undefined`.
+ </li>
+ </ol>
+ </li>
+ <li>If this actuator cannot [=play effects with type=] |type|,
As above... this feels like it should be a `"NotAllowedError"` DOMException.
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Received on Wednesday, 8 June 2022 06:36:45 UTC