- From: Marcos Cáceres <notifications@github.com>
- Date: Tue, 07 Jun 2022 23:35:32 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/163/review/999186101@github.com>
@marcoscaceres commented on this pull request. > + <p> + The {{GamepadHapticActuator/playEffect()}} method steps are: + </p> + <ol> + <li>If |params:GamepadEffectParameters| does not describe a [=valid + effect=] of type |type:GamepadHapticEffectType|, return [=a promise + resolved with=] {{GamepadHapticsResult/"invalid-parameter"}}. + </li> + <li>Let |document| be the [=current settings object=]'s [=relevant + global object=]'s [=associated `Document`=]. + </li> + <li>If |document| is `null` or |document| is not [=Document/fully + active=] or |document|'s [=visibility state=] is `"hidden"`, return + [=a promise resolved with=] {{GamepadHapticsResult/"preempted"}}. + </li> + <li>If [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} As above, why not just return a new rejected promise here? Also, this is seems to be racy. This is called twice, `[[playingEffectPromise]]` could resolve before the second call. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/163#pullrequestreview-999186101 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/163/review/999186101@github.com>
Received on Wednesday, 8 June 2022 06:35:44 UTC