- From: Rik Cabanier <notifications@github.com>
- Date: Mon, 12 Apr 2021 15:23:05 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Monday, 12 April 2021 22:23:23 UTC
> `Gamepad.vibrationActuator` is intended for effects that vibrate the whole controller, but VR controllers typically have one device per hand, each with its own vibration actuator. I think the best approach here is to expose separate GamepadHapticActuator objects to represent the actuators in the left- and right-hand controllers: > > ``` > gamepad.leftVibrationActuator.playEffect('frequency-pulse', /*params*/); // Play effect on left-hand actuator > gamepad.rightVibrationActuator.playEffect('frequency-pulse', /*params*/); // Play effect on right-hand actuator > gamepad.vibrationActuator.playEffect('frequency-pulse', /*params*/); // Play effect on both hands > ``` WebXR surfaces 2 gamepads. I *think* that means that we don't need separate actuators. Otherwise, the proposal looks reasonable. How do we go about getting it in the specification? -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/148#issuecomment-818281774
Received on Monday, 12 April 2021 22:23:23 UTC