- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 18 Jun 2020 16:16:00 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/136/review/433706433@github.com>
@marcoscaceres commented on this pull request.
> + When a gamepad transitions from disconnected to connected, it
+ <dfn data-lt="becomes connected">becomes connected</dfn>. Likewise,
+ when a gamepad transitions from connected to disconnected, it
+ <dfn data-lt="becomes disconnected">becomes disconnected</dfn>. The
+ host MUST provide algorithms to register listeners for these
+ transitions. If these events are not available, the user agent MAY
+ implement an algorithm that synthesizes the events by periodically
+ enumerating connected gamepads.
+ </p>
+ <p>
+ The user agent MUST define a
+ <dfn data-lt="gamepad user gesture">gamepad user gesture</dfn>. A
+ gamepad user gesture is a class of gamepad input state transitions that
+ signify that the user is interacting with the gamepad. At a minimum, the
+ gamepad user gesture MUST include state changes where any button
+ transitions from unpressed to pressed. Other transitions MAY be included
```suggestion
transitions from unpressed to pressed. Other transitions can be included
```
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Received on Thursday, 18 June 2020 23:16:13 UTC