- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 18 Jun 2020 16:16:00 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/136/review/433706433@github.com>
@marcoscaceres commented on this pull request. > + When a gamepad transitions from disconnected to connected, it + <dfn data-lt="becomes connected">becomes connected</dfn>. Likewise, + when a gamepad transitions from connected to disconnected, it + <dfn data-lt="becomes disconnected">becomes disconnected</dfn>. The + host MUST provide algorithms to register listeners for these + transitions. If these events are not available, the user agent MAY + implement an algorithm that synthesizes the events by periodically + enumerating connected gamepads. + </p> + <p> + The user agent MUST define a + <dfn data-lt="gamepad user gesture">gamepad user gesture</dfn>. A + gamepad user gesture is a class of gamepad input state transitions that + signify that the user is interacting with the gamepad. At a minimum, the + gamepad user gesture MUST include state changes where any button + transitions from unpressed to pressed. Other transitions MAY be included ```suggestion transitions from unpressed to pressed. Other transitions can be included ``` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/136#pullrequestreview-433706433
Received on Thursday, 18 June 2020 23:16:13 UTC