- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 18 Jun 2020 16:14:23 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 18 June 2020 23:14:35 UTC
@marcoscaceres commented on this pull request. > + host is capable of reading new inputs. A gamepad that is not connected + is <dfn data-lt="disconnected">disconnected. + </p> + <p> + The host MUST provide an algorithm for synchronously + <dfn data-lt="reading input data">reading input data</dfn> from the + gamepad. If the host does not provide such an algorithm, the user agent + MAY implement an algorithm that caches the most recent input data and + synchronously returns the cached value. + </p> + <p> + When a gamepad transitions from disconnected to connected, it + <dfn data-lt="becomes connected">becomes connected</dfn>. Likewise, + when a gamepad transitions from connected to disconnected, it + <dfn data-lt="becomes disconnected">becomes disconnected</dfn>. The + host MUST provide algorithms to register listeners for these ```suggestion host provides algorithms to register listeners for these ``` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/136#pullrequestreview-433705855
Received on Thursday, 18 June 2020 23:14:35 UTC