- From: Dirk Schulze <dschulze@adobe.com>
- Date: Wed, 19 Dec 2012 17:27:31 -0800
- To: Cameron McCormack <cam@mcc.id.au>
- CC: "Tab Atkins Jr." <jackalmage@gmail.com>, Erik Dahlstrom <ed@opera.com>, "public-svg-wg@w3.org" <public-svg-wg@w3.org>
On Dec 19, 2012, at 5:09 PM, Cameron McCormack <cam@mcc.id.au> wrote: > On 20/12/12 12:05 PM, Tab Atkins Jr. wrote: >> dbaron has a strategy for reftesting animations. I believe he starts >> it in the paused state with a negative delay, so it's immediately and >> forever at a particular point in the animation's progress. >> >> I'm not sure how applicable that is to SVG animations, though. > > If we can use script, then we can do something similar, or even just > have the animations set up normally and call setDocumentTime() to > advance to the time of interest and then pauseAnimations(). Yes, we have a testing infrastructure in webkit that is using scripts to jump to certain points in timeline. Theses tests work on all platforms with SVG animation support. Pretty sure we can contribute the test suite to the W3C. If we are fine with doing JS test for animations. Greetings, Dirk
Received on Thursday, 20 December 2012 01:28:05 UTC