- From: Eric Willigers via GitHub <sysbot+gh@w3.org>
- Date: Tue, 19 Sep 2017 01:19:51 +0000
- To: public-svg-issues@w3.org
The graphic at [https://pomax.github.io/bezierinfo/#circles_cubic](https://pomax.github.io/bezierinfo/#circles_cubic) illustrates that a single cubic Bezier is a reasonable approximation for small arcs, but terrible for large arcs (e.g. 300 degrees). So any animation between an arc and a spline would have a large jump in the first frame, defeating the usual purposes of animation. One way to avoid that would be to represent large arcs by a sequence of splines, but in that case we should allow animation between paths that contain different numbers of commands. This would be useful, but it is also a large departure from SMIL path interpolation. -- GitHub Notification of comment by ewilligers Please view or discuss this issue at https://github.com/w3c/svgwg/issues/321#issuecomment-330400119 using your GitHub account
Received on Tuesday, 19 September 2017 01:19:44 UTC