Re: [svgwg] Define equivalent paths for degenerate shapes

Where you define a new ability has little relation on whether or not 
it's added.  As well, `vector-effect` is already overloaded to the 
point of meaninglessness - it's just a grab-bag of "things vaguely 
related to manipulating vectors" (which is a decent description of the
 rest of SVG, too, thus "meaningless").

Not to mention that stacking unrelated things like that makes it 
*much* more difficult to navigate the cascade. Insofar as this is just
 an SVG attribute, there's no cascade and so that's irrelevant, but 
when you're applying it via CSS, two independent rules can want to 
operate on distinct things that are grouped under `vector-effect`, and
 only one of them is allowed to win. Separating out the distinct 
effects allows them to work together without having to be 
super-explicit with your coordination.

-- 
GitHub Notification of comment by tabatkins
Please view or discuss this issue at 
https://github.com/w3c/svgwg/issues/235#issuecomment-239929389 using 
your GitHub account

Received on Monday, 15 August 2016 21:07:06 UTC