Re: [svgwg] Define equivalent paths for degenerate shapes

@BigBadaboom 
Agree with you on both the hindsight-mistake and the icky-ness of my 
proposed solution.

Since the alternative is some sort of inconsistency, would you prefer:

- Degenerate shape has an empty equivalent path, so path rendering is 
consistent with `<path>` but BBox is calculated by special rules.

- Or, degenerate shape has its normal equivalent path (e.g., a rect 
would have four L commands, but at least 2 of them would be zero 
length), so BBox is consistent with the path data, but the 
no-rendering is applied as an extra override switch.

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Received on Monday, 15 August 2016 14:51:25 UTC