- From: Robin Berjon <robin@berjon.com>
- Date: Thu, 26 Feb 2009 11:14:02 +0100
- To: <alexander.adam@examotion.com>
- Cc: "'SVG IG List'" <public-svg-ig@w3.org>
On Feb 24, 2009, at 18:56 , Alexander Adam wrote: > As of Renesis V3, we have implemented multi-threaded rendering which > gives > us a certain perfomance boost on nowadays hardware. However, I > remember that > SVG states that each change of something (i.e. a > setAttribute(fill,red) call > from JS) should *immediately* be reflected by the rendering. Now, with > multi-threaded rendering there's no guarantee of such thing so what > would a > compatible player supposed to do in that case? If you want a definitive answer from the WG you should probably ask on www-svg. That being said, I believe that that requirement is a best effort requirement, as well as a side-effect one (so that anything coming right after that call that might depend on the result being effected can be deterministic). -- Robin Berjon - http://berjon.com/ Feel like hiring me? Go to http://robineko.com/
Received on Thursday, 26 February 2009 10:14:40 UTC