- From: Alexander Adam <alexander.adam@examotion.com>
- Date: Tue, 24 Feb 2009 18:56:30 +0100
- To: "'SVG IG List'" <public-svg-ig@w3.org>
Hi All! As of Renesis V3, we have implemented multi-threaded rendering which gives us a certain perfomance boost on nowadays hardware. However, I remember that SVG states that each change of something (i.e. a setAttribute(fill,red) call from JS) should *immediately* be reflected by the rendering. Now, with multi-threaded rendering there's no guarantee of such thing so what would a compatible player supposed to do in that case? mfG / Regards, Alexander Adam -- Geschäftsführer / CEO examotion GmbH Ostendstraße 115 90482 Nürnberg, Germany Fon: +49 911 - 504901-11 Fax: +49 911 - 504901-20 E-Mail: alexander.adam@examotion.com Web: http://www.examotion.com Geschäftsführer: Alexander Adam Amtsgericht Nürnberg HRB Nr.: 23803 Gerichtsstandort: Nürnberg -------------------------------------------------- LEGAL DISCLAIMER: The information in this email is confidential and may be legally privileged. It is intended solely for the addressee. Access to this email by anyone else is unauthorized. If you are not the intended recipient, any disclosure, copying, distribution or any action taken or omitted to be taken in reliance on it, is prohibited and may be unlawful. --------------------------------------------------
Received on Tuesday, 24 February 2009 17:57:21 UTC