Question on Threading + SVG

Hi All!

As of Renesis V3, we have implemented multi-threaded rendering which gives
us a certain perfomance boost on nowadays hardware. However, I remember that
SVG states that each change of something (i.e. a setAttribute(fill,red) call
from JS) should *immediately* be reflected by the rendering. Now, with
multi-threaded rendering there's no guarantee of such thing so what would a
compatible player supposed to do in that case?

mfG / Regards,
Alexander Adam
--
Geschäftsführer / CEO
 
examotion GmbH
Ostendstraße 115
90482 Nürnberg, Germany

Fon: +49 911 - 504901-11
Fax: +49 911 - 504901-20
 
E-Mail: alexander.adam@examotion.com
Web: http://www.examotion.com
 
Geschäftsführer: Alexander Adam
Amtsgericht Nürnberg HRB Nr.: 23803
Gerichtsstandort: Nürnberg
 

--------------------------------------------------
LEGAL DISCLAIMER: The information in this email is confidential and may be
legally privileged. It is intended solely for the addressee. Access to this
email by anyone else is unauthorized. If you are not the intended recipient,
any disclosure, copying, distribution or any action taken or omitted to be
taken in reliance on it, is prohibited and may be unlawful.
--------------------------------------------------
 

Received on Tuesday, 24 February 2009 17:57:21 UTC