- From: Dailey, David P. <david.dailey@sru.edu>
- Date: Wed, 22 Oct 2008 21:25:13 -0400
- To: <public-svg-ig@w3.org>
- Cc: <svg-developers@yahoogroups.com>
At a recent conference in Cincinnati I gave two papers that might deal with some topics of possible interest to the SVG community: 1. How to generate random polygons (with a polynomial time algorithm). If one were interested in generating quasi random scenery (see also my stuff about proposed tags <doodle> and <replicate> at [1]) then one might want a quick way to generate random polygons. Earlier techniques for this were either restricted to special subclasses (like starlike clusters) or took too long computationally. A colleague and I present what we think is the first fast way to do this. 2. As fields like Information Technology and Web Science start to find homes in academia, the traditional model of scholarship starts to change to reflect modern ways of distributing information. The typical turnaround time for material to go through review and then appear in print is often too slow a cycle for information in such fields to remain "relevant." How then might we still evaluate the quality of scholarship in ways that "count" toward tenure and promotion? I propose and analyze some new metholodogy. Both papers are found at ACM's SIGITE [2] should anyone be interested. The first is found under Friday "Technical Contributions" the second under Saturday "Scholarship: New models for a new discipline." [1] http://www.w3.org/Graphics/SVG/IG/wiki/A_place_to_gather_suggestions_and_discussion_of_new_features [2] http://db.grinnell.edu/sigite/sigite2008/Program/program.asp
Received on Thursday, 23 October 2008 01:26:11 UTC